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The description of Survive - Wilderness survival

--- DESCRIPTION ---
Try survive and travel to safety. Wilderness survival themed simulation where you need to decide how you spend your time and what action is most crucial for you now in order to survive: building a shelter, finding food, water, traveling, collecting firewood...
--- PERMISSION REQUIREMENTS ---
Updates 1 - 109:
This game requires VIBRATE permission that is used in certain in-game events.
Updates 110+:
You can play OFFLINE but newest require INTERNET + NETWORK STATE permissions because:
* Online features: ONLINE ACHIEVEMENTS and ONLINE LEADERBOARDS require internet connection.
* Game design data: Game sends game design related anonymized data such as "caught fish" or "traveled X miles" which help me balance the game. Detailed info on the game website.
* Here's example: game will tell me that "trap X is used by Y% of players". This game does not tell me anything who these players are and I don't know if you played the game or not. I will know what % of players do or don't do. I use this data to balance the game.
--- ALPHA/BETA DEVELOPMENT ---
The game is in alpha development. It's a fancy sounding word for meaning I'm still working on finishing the first scenario and there is Broken Stuff in the game.
Since 130 I call the game BETA. It basically means there's occasionally less broken stuff than earlier.
--- RELEASED UPDATES ---
Apr 27 - Update 139 / Game will require INTERNET + NETWORK PERMISSIONS for online leaderboards + achievements to work. Game submits gameplay data such as "how many fish or hares all players have got in total today" that helps me balance the game. More info at www.thesurvivegame.com
Apr 2 - Update 109 (fixed majority difficulty level issues)
Mar 29, 2016 - Update 95 (difficulty levels, hunting, flashlight, new type of locations, tough low-energy condition, stats, better highscores, resources per location, foraging/wood collecting, new gear, new craftables, and more)
Dec 6, 2015 - Update 63 (creeks less common, typos fixed, fixed issue with traps (stayed forever), collect traps before travel, hydration/stamina/etc bars sync issue fixed)
Now 30 - Update 62 (balancing, encounters/random events, scenario start introduction, fishtrap, animal tracking, new firecrafting, new shelter option, simplified water, content, sound setting, foraging bug fix, improved raincatcher system etc).
Oct 28 - Alpha version 45 'DID THIS GOT TOO EASY?' (water easier to collect, new firecrafting screen, tinder needed to start fire, Forage replaces 'get wood' -> find things like cordage, baits etc, Energy affect foraging, New crafting, New traps screen, more info about items, smoking raw meat, Energy calories, Fatigue system)
Sep 13 - Alpha Version 22 'BALANCE'
Adjustments on the water/hydration system. Craftable raincatcher. Old campsite might get you garbage bag. morning dew water. Few tweaks.
Alpha Version 15 'THAT WAS A MESS' on August 31, 2015
*Planned features: new core mechanics get changes: stamina/calories vs energy, food to have less meaning, crafting gets tweaked, fish/traps tweaks, shelters, ew locations, find berries, new day/night system, UI, background images, and more
Alpha Version 13 'LET'S EAT ALL THE BUGS' on July 30th (Bow drill, ember bundle and few other bug fixes, new starting gear (duct tape, butane lighter, survival manual pages), wood to inventory, new crafting recipes, small calories tweaks, new locations (one special, one regular))
Alpha version 7 - New content, traps, crafting, fire creating tools, gear, new campfire system. (permissions due Unity3D game engine)
Alpha version 0.6 - LDJAM game prototype made in less than 72 hours.
--- DISCLAIMER ---
'SURVIVE' IS A SIMULATION GAME INTENDED FOR ENTERTAINMENT ONLY. THIS IS NOT A COURSE IN WILDERNESS SURVIVAL; PLEASE DO NOT ATTEMPT ANY OF THESE MEASURES WITHOUT INSTRUCTION FROM A PROFESSIONAL OR EXPERT.